Boîte en Valise / Writing Inside the Box : Local Virtual Space and Creative Exigencies

Proposal Type

Individual Talk

Location

Narratives & Worlds

Start Date

July 2026

End Date

July 2026

Abstract

Boîte en Valise / Writing Inside the Box : Local Virtual Space and Creative Exigencies Patrick Lichty, Creative Digital Media Winona State University Boîte en Valise / Thinking Inside the Box proposes a presentation that reframes contemporary XR visors as self-contained museums as well as portable ateliers, drawing a direct conceptual lineage from Marcel Duchamp’s Boîte-en-valise. In this model, the headset functions as a compact, embodied institution: a curated, mobile space in which writing, artworks, drafts, archives, and critical annotations coexist as spatial objects rather than linear documents, akin to Kurt Schwitters’ Merzbau.

Grounded in Patrick Lichty’s research in virtual narratology and spatial writing, the presentation argues that XR enables authors to carry a personal museum of thought—one that collapses studio, archive, and exhibition into a single volumetric environment. Writing is treated as spatial material, informed by Frode Hegland’s theories of multidimensional text, where meaning emerges through proximity, layering, and navigation rather than sequence alone.

Preservation and contextualization draw on Dene Grigar’s XR archival practices, positioning immersive environments as living repositories in which creative production and documentation occur simultaneously. Interface strategies are shaped by Danny Brown’s work on modular, object-oriented spatial interfaces, emphasizing thinking through manipulation, gesture, and spatial arrangement rather than tool-based command.

The presentation positions the visor as a contemporary boîte en valise: a physically constrained box that paradoxically enables expansive intellectual mobility. By treating XR as an intimate, self-authored museum for spatial text and narrative thought, the project argues for immersive media as a critical site for future writing, curation, and scholarship.

Bio

Patrick Lichty is a multifaceted artist known for his work in various technological media. Born in Akron, Ohio, in 1962, Lichty's upbringing was immersed in art, technology, and science fiction. His career spans over three decades, during which he has established himself as a media artist, writer, curator, designer, and educator.

Lichty's artistic practice primarily focuses on exploring the impact of media and technology on society and individual perception. He has a particular interest in augmented reality (AR), virtual reality (VR), artificial intelligence (AI), and non-fungible tokens (NFTs). His work critically examines how media shapes human perceptions of reality, particularly at the intersection of the virtual and physical worlds.

He is especially recognized for his contributions as a principal member of the virtual reality performance art group Second Front and as the animator for the activist group The Yes Men. His diverse skills in digital intermedia include proficiency in printmaking, kinetics, video production, generative music, and neon art. Additionally, Lichty's role as a media "reality" artist and theorist reflects his deep engagement with how media and mediation influence our understanding of the environment.

Apart from his artistic endeavors, Lichty has also made significant contributions as an educator and holds a position at Winona State University. His accolades include being a CalArts/Herb Alpert Fellow and an exhibitor at the Whitney Biennial.

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Jul 16th, 4:45 PM Jul 16th, 5:45 PM

Boîte en Valise / Writing Inside the Box : Local Virtual Space and Creative Exigencies

Narratives & Worlds

Boîte en Valise / Writing Inside the Box : Local Virtual Space and Creative Exigencies Patrick Lichty, Creative Digital Media Winona State University Boîte en Valise / Thinking Inside the Box proposes a presentation that reframes contemporary XR visors as self-contained museums as well as portable ateliers, drawing a direct conceptual lineage from Marcel Duchamp’s Boîte-en-valise. In this model, the headset functions as a compact, embodied institution: a curated, mobile space in which writing, artworks, drafts, archives, and critical annotations coexist as spatial objects rather than linear documents, akin to Kurt Schwitters’ Merzbau.

Grounded in Patrick Lichty’s research in virtual narratology and spatial writing, the presentation argues that XR enables authors to carry a personal museum of thought—one that collapses studio, archive, and exhibition into a single volumetric environment. Writing is treated as spatial material, informed by Frode Hegland’s theories of multidimensional text, where meaning emerges through proximity, layering, and navigation rather than sequence alone.

Preservation and contextualization draw on Dene Grigar’s XR archival practices, positioning immersive environments as living repositories in which creative production and documentation occur simultaneously. Interface strategies are shaped by Danny Brown’s work on modular, object-oriented spatial interfaces, emphasizing thinking through manipulation, gesture, and spatial arrangement rather than tool-based command.

The presentation positions the visor as a contemporary boîte en valise: a physically constrained box that paradoxically enables expansive intellectual mobility. By treating XR as an intimate, self-authored museum for spatial text and narrative thought, the project argues for immersive media as a critical site for future writing, curation, and scholarship.