Keywords
Serious games, video games, video game training, training, learning, education, self efficacy, video game self efficacy
Abstract
This study examined the effects of using serious games for training on task performance and declarative knowledge outcomes. The purpose was to determine if serious games are more effective training tools than traditional methods. Self-efficacy, expectations for training, and engagement were considered as moderators of the relationship between type of training and task performance as well as type of training and declarative knowledge. Results of the study offered support for the potential of serious games to be more effective than traditional methods of training when it comes to task performance.
Notes
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Graduation Date
2014
Semester
Spring
Advisor
Bowers, Clint
Degree
Master of Science (M.S.)
College
College of Sciences
Department
Psychology
Degree Program
Industrial and Organizational Psychology
Format
application/pdf
Identifier
CFE0005224
URL
http://purl.fcla.edu/fcla/etd/CFE0005224
Language
English
Release Date
May 2014
Length of Campus-only Access
None
Access Status
Masters Thesis (Open Access)
Subjects
Dissertations, Academic -- Sciences; Sciences -- Dissertations, Academic
STARS Citation
Ortiz, Skilan, "Video game self-efficacy and its effect on training performance" (2014). Electronic Theses and Dissertations. 4710.
https://stars.library.ucf.edu/etd/4710