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Mentor

Dr. Crystal Maraj

Abstract

Perceived workload and usability are crucial components of human-computer interactions. Currently, there is a gap in research comparing Augmented Reality (AR) and Virtual Reality (VR) systems for workload and usability. This study attempts to bridge that gap through the comparison of the HP Windows Mixed Reality system and the Meta 2 system for a ball-sorting task. Subjective questionnaires on workload and usability were implemented as comparative measures for three game scenarios of increasing difficulty. Forty-one participants were recruited from the University of Central Florida and its surrounding communities. Results showed significantly lower cumulative total workload and greater usability (for the subscale of ease of use) for the HP Windows Mixed Reality system when compared to the Meta 2 system. There were no statistically significant differences reported for the other usability subscales between the two systems. Also, there were no statistically significant differences in total workload within the three scenarios for both systems. The findings could be attributed to differences in control schemes (i.e., native handheld controllers versus hand gestures), user experience with AR and VR systems, and difficulty of task scenarios.

About the Author

Joseph Pruitt graduated with a Bachelor of Science in Psychology from the University of Central Florida. Since graduating in Summer 2020, he has continued contributing research on virtual reality, usability, workload, and immersion at the UCF Institute for Simulation and Training's RAPID Lab. Moving forward, Mr. Pruitt seeks to further his education in the field of human factors and cognitive psychology.

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Psychology Commons

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