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Submission Type
Plenary
Start Date/Time (EDT)
21-7-2024 1:00 PM
End Date/Time (EDT)
21-7-2024 2:00 PM
Location
Algorithms & Imaginaries
Abstract
This talk weaves together game design, human-computer interaction, and critical, feminist, and queer making. In particular, it focuses on the question- how might we use a multi-faceted approach to ethical and inclusive research using multiple perspectives of interactive stories and games: who is experiencing the story, whose story is being told, and who is telling the story? The presentation will include some projects created with these questions in mind while also opening up room for discussion of other ways this could be approached.
Recommended Citation
Sullivan, Anne, "Keynote: An Open Invitation - Ethical and Inclusive Research in Interactive Storytelling" (2024). ELO (Un)linked 2024. 30.
https://stars.library.ucf.edu/elo2024/algorithmsandimaginaries/schedule/30
Keynote: An Open Invitation - Ethical and Inclusive Research in Interactive Storytelling
Algorithms & Imaginaries
This talk weaves together game design, human-computer interaction, and critical, feminist, and queer making. In particular, it focuses on the question- how might we use a multi-faceted approach to ethical and inclusive research using multiple perspectives of interactive stories and games: who is experiencing the story, whose story is being told, and who is telling the story? The presentation will include some projects created with these questions in mind while also opening up room for discussion of other ways this could be approached.
Bio
Anne Sullivan is an associate professor in Digital Media at Georgia Tech within the School of Literature, Media, and Communication. Her research forges connections and creates bridges - between research fields, communities, and people - from humanistic, artistic, and technical perspectives. She approaches this predominantly through the domains of critical game design and analysis, co-creative artificial intelligence (AI), and human-computer interaction (HCI). She uses these lenses to critically examine and create playful, storied, and inclusive interactive experiences for education, craft, and games. She has published over 45 journal, conference, and workshop articles, including papers about her design-based research on generative tools for tabletop role-playing games, her work focusing on tangible and playful storytelling for queer histories, and her NSF-funded research on how craft-based generative tools can be used to teach computational thinking to quilters by leveraging craft practices. Her work has also been featured in a number of international exhibits, including the loom-controlled game system Loominary, which was shown at multiple international exhibits, including at the Smithsonian American Art Museum.