Submission Type
Paper
Start Date/Time (EDT)
18-7-2024 3:30 PM
End Date/Time (EDT)
18-7-2024 4:30 PM
Location
Hypertexts & Fictions
Abstract
Classic interactive fiction has unique charm but faces known limitations; early IF games have complex user interfaces that are not intuitive for new players. They also often fail to understand user commands, leading to immersion-breaking default responses. Modern neural network-based games offer more flexibility but suffer from hallucinations, incoherence, and lack of overarching story structures. To address these issues, we propose a system that combines the strengths of both classic and modern approaches. It transforms the classic game Zork (Blank et al., 1979) into smoother narration with a controllable literary style while preserving the original plot and game logic. It can also be applied to other games and potentially to different game types, enhancing their narrative depth and player engagement. While current technologies cannot yet fully automate engaging story creation, we believe integrations like this offer a promising direction for the future of interactive fiction.
Proceedings Paper
Recommended Citation
Tikhonov, Aleksey, "Zork Reimagined: Interactive Fiction in the Age of AI" (2024). ELO (Un)linked 2024. 3.
https://stars.library.ucf.edu/elo2024/hypertextsandfictions/schedule/3
Included in
Zork Reimagined: Interactive Fiction in the Age of AI
Hypertexts & Fictions
Classic interactive fiction has unique charm but faces known limitations; early IF games have complex user interfaces that are not intuitive for new players. They also often fail to understand user commands, leading to immersion-breaking default responses. Modern neural network-based games offer more flexibility but suffer from hallucinations, incoherence, and lack of overarching story structures. To address these issues, we propose a system that combines the strengths of both classic and modern approaches. It transforms the classic game Zork (Blank et al., 1979) into smoother narration with a controllable literary style while preserving the original plot and game logic. It can also be applied to other games and potentially to different game types, enhancing their narrative depth and player engagement. While current technologies cannot yet fully automate engaging story creation, we believe integrations like this offer a promising direction for the future of interactive fiction.
Bio
Aleksey Tikhonov is a scientist, researcher, and artist from Berlin, Germany, currently working as a Head of Research for Inworld.AI.
Aleksey does a lot of experiments in different media, including: