Concurrent Session #3: Using AI to Create Current and More Meaningful Classroom Activities

Alternative Title

Using Artificial Intelligence (AI) to Create Current and More Meaningful Classroom Activities

Contributor

University of Central Florida. Faculty Center for Teaching and Learning; University of Central Florida. Division of Digital Learning; Teaching and Learning with AI Conference (2023 : Orlando, Fla.)

Location

Cape Florida B

Start Date

24-9-2023 1:30 PM

End Date

24-9-2023 1:45 PM

Publisher

University of Central Florida Libraries

Keywords:

Experiential learning; Bloom's Taxonomy; Kolb's Learning Cycle; Classroom activities; Higher education

Subjects

Artificial intelligence--Educational applications; Artificial intelligence--Study and teaching (Higher); Lesson planning--Computer-assisted instruction; Active learning; Creative teaching--Research

Description

AI cannot be ignored by higher education (Chronicle.com, 2020), yet academics are grappling with how to implement it. Building on Bloom’s Taxonomy of Learning Objectives (1956) and Kolb’s Experiential Learning Cycle (1984), this presentation explores how to use AI to create experiential learning activities in a doctoral classroom. It demonstrates the process of using AI to create a classroom activity and the corresponding syllabus explanation. The presentation provides an example that took a fraction of the time traditionally needed to create an activity.

Language

eng

Type

Presentation

Rights Statement

All Rights Reserved

Audience

Faculty, Students

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Sep 24th, 1:30 PM Sep 24th, 1:45 PM

Concurrent Session #3: Using AI to Create Current and More Meaningful Classroom Activities

Cape Florida B

AI cannot be ignored by higher education (Chronicle.com, 2020), yet academics are grappling with how to implement it. Building on Bloom’s Taxonomy of Learning Objectives (1956) and Kolb’s Experiential Learning Cycle (1984), this presentation explores how to use AI to create experiential learning activities in a doctoral classroom. It demonstrates the process of using AI to create a classroom activity and the corresponding syllabus explanation. The presentation provides an example that took a fraction of the time traditionally needed to create an activity.