Concurrent Session #3: Using AI to Create Current and More Meaningful Classroom Activities
Alternative Title
Using Artificial Intelligence (AI) to Create Current and More Meaningful Classroom Activities
Contributor
University of Central Florida. Faculty Center for Teaching and Learning; University of Central Florida. Division of Digital Learning; Teaching and Learning with AI Conference (2023 : Orlando, Fla.)
Location
Cape Florida B
Start Date
24-9-2023 1:30 PM
End Date
24-9-2023 1:45 PM
Publisher
University of Central Florida Libraries
Keywords:
Experiential learning; Bloom's Taxonomy; Kolb's Learning Cycle; Classroom activities; Higher education
Subjects
Artificial intelligence--Educational applications; Artificial intelligence--Study and teaching (Higher); Lesson planning--Computer-assisted instruction; Active learning; Creative teaching--Research
Description
AI cannot be ignored by higher education (Chronicle.com, 2020), yet academics are grappling with how to implement it. Building on Bloom’s Taxonomy of Learning Objectives (1956) and Kolb’s Experiential Learning Cycle (1984), this presentation explores how to use AI to create experiential learning activities in a doctoral classroom. It demonstrates the process of using AI to create a classroom activity and the corresponding syllabus explanation. The presentation provides an example that took a fraction of the time traditionally needed to create an activity.
Language
eng
Type
Presentation
Rights Statement
All Rights Reserved
Audience
Faculty, Students
Recommended Citation
Super, Johm, "Concurrent Session #3: Using AI to Create Current and More Meaningful Classroom Activities" (2023). Teaching and Learning with AI Conference Presentations. 43.
https://stars.library.ucf.edu/teachwithai/2023/sunday/43
Concurrent Session #3: Using AI to Create Current and More Meaningful Classroom Activities
Cape Florida B
AI cannot be ignored by higher education (Chronicle.com, 2020), yet academics are grappling with how to implement it. Building on Bloom’s Taxonomy of Learning Objectives (1956) and Kolb’s Experiential Learning Cycle (1984), this presentation explores how to use AI to create experiential learning activities in a doctoral classroom. It demonstrates the process of using AI to create a classroom activity and the corresponding syllabus explanation. The presentation provides an example that took a fraction of the time traditionally needed to create an activity.