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Submission Type
Paper
Start Date/Time (EDT)
20-7-2024 10:30 AM
End Date/Time (EDT)
20-7-2024 11:30 AM
Location
Hypertexts & Fictions
Abstract
Emulation of electronic literary artworks
This paper presentation will provide an outline, supported by interactive visual evidence, of a program of emulation of interactive electronic literary artworks that, until now, have remained inaccessible to many. A problem with many digital artefacts is that they are dependent on specific hardware and software platforms to be accessed and experienced. As platforms develop and evolve many digital artefacts become innaccessible and effectively become 'lost works'. As part of 'The Australian Emulation Network: Born Digital Cultural Collections Access' project (funded by the Australian Research Council 2023-2025) a program of emulation activities are being undertaken at the University of South Australia (led by Professor Simon Biggs) focused on the emulation of key historical interactive digital artworks, including a number of significant electronic literary works, by international artists and authors.
The Australian Emulation Network project (led by Professor Melanie Swalwell of Swinburne University) aims to conserve and render born-digital artefacts widely accessible by establishing an Australian Emulation Network. High value cultural collections from university archives and the GLAM sector requiring legacy computer environments are targeted. The project seeks to generate new knowledge across media arts, design, and architecture, including stabilising and providing researchers with emulated access to born digital cultural artefacts, sharing legacy computer environments across the network, and establishing an Australian software preservation community of practice, building skills in preserving and emulating digital cultural artefacts.
This paper presentation will include demonstration of exemplar emulated environments and the emulation of important historical electronic literary works within them. This will include not only emulation of completed projects but also of their development environments, allowing artists, developers, historians, curators and others access to the original components of the emulated works - the audio, visual and textual materials and code that comprise an interactive work.
Recommended Citation
Biggs, Simon Professor and Degaris Boot, Alex Dr, "Emulation of electronic literary artworks" (2024). ELO (Un)linked 2024. 20.
https://stars.library.ucf.edu/elo2024/hypertextsandfictions/schedule/20
Emulation of electronic literary artworks
Hypertexts & Fictions
Emulation of electronic literary artworks
This paper presentation will provide an outline, supported by interactive visual evidence, of a program of emulation of interactive electronic literary artworks that, until now, have remained inaccessible to many. A problem with many digital artefacts is that they are dependent on specific hardware and software platforms to be accessed and experienced. As platforms develop and evolve many digital artefacts become innaccessible and effectively become 'lost works'. As part of 'The Australian Emulation Network: Born Digital Cultural Collections Access' project (funded by the Australian Research Council 2023-2025) a program of emulation activities are being undertaken at the University of South Australia (led by Professor Simon Biggs) focused on the emulation of key historical interactive digital artworks, including a number of significant electronic literary works, by international artists and authors.
The Australian Emulation Network project (led by Professor Melanie Swalwell of Swinburne University) aims to conserve and render born-digital artefacts widely accessible by establishing an Australian Emulation Network. High value cultural collections from university archives and the GLAM sector requiring legacy computer environments are targeted. The project seeks to generate new knowledge across media arts, design, and architecture, including stabilising and providing researchers with emulated access to born digital cultural artefacts, sharing legacy computer environments across the network, and establishing an Australian software preservation community of practice, building skills in preserving and emulating digital cultural artefacts.
This paper presentation will include demonstration of exemplar emulated environments and the emulation of important historical electronic literary works within them. This will include not only emulation of completed projects but also of their development environments, allowing artists, developers, historians, curators and others access to the original components of the emulated works - the audio, visual and textual materials and code that comprise an interactive work.
Bio
Simon Biggs (b.1957) is a media artist, writer and curator working in digital poetics, interactive environments and interdisciplinary research. His work has been widely presented, including Tate, National Film Theatre, ICA London, FACT Liverpool, Ikon Birmingham, Pompidou, Academy de Kunste Berlin, Maxxi Rome, Macau Arts Museum, Walker Art Center, San Francisco Cameraworks, Total Seoul, Art Gallery of New South Wales and Adelaide and Edinburgh Festivals. He has spoken at numerous conferences and universities, including ISEA, ePoetry, SLSA, ELO, and Cambridge, Brown, Cornell, UC Davis, UC Santa Barbara, Paris-8, Sorbonne and Bergen Universities. Publications include Remediating the Social (ed, 2012), Autopoeisis (with James Leach, 2004), Great Wall of China (1999), Halo (1998), Magnet (1997), Book of Shadows (1996). He is Adjunct Research Professor at the University of South Australia.
http://www.littlepig.org.uk